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Foundry Nuke 104/5/2024 ![]() The in-panel color wheel in Nuke 8 updated the existing color knobs. Meanwhile, Nuke 8’s Dope Sheet was enhanced. In 2013, Nuke 8 brought a new Text node into the mix. Features like ZDefocus, NukeAssist and DepthToPoints and DepthToPosition were introduced, as well as deep data and Alembic support: OpenEXR 2.0 Deep data and geometry read and write capability to and from Alembic file format. The roto tools in NUKE were redefined here, and more stereo support offered. With an improved 2D tracker, users were able to perform lighting tasks in a comp using the ReLight node and also model using NUKEX’s new ModelBuilder. It introduced RAM cache that gave users real-time playback. Nuke 7, delivered in 2012, had partial support for GPU acceleration. Node presets were aimed at making workflows in Nuke easier, and there were also updates to caching and OCIO nodes. New SplineWarp and GridWarp nodes were included in Nuke, with Denoise and PlanarTracker nodes available in NukeX. ![]() Nuke 6.3 introduced Deep Compositing and the Particle System in NukeX. Foundry’s Keylight keyer became a standard feature included with Nuke 6.0.įoundry also introduced NukeX 6.0 around this time, which had a bunch of extended tools such as an integrated 3D camera tracker, automated and manual lens distortion tools, FurnaceCore – Foundry’s re-engineered set of Furnace plug-ins – and a DepthGenerator plug-in. Nuke 6.0, released in 2010, incorporated a completely new shape rotoscope and paint toolset based on a rewritten core curve library and new RotoPaint node. Other features included per-node mask inputs and expanded LUT support for file I/O color-space conversion. The first major Foundry version of Nuke came in 2008 with 5.0, which saw the addition of Python for scripting, support for stereoscopic workflows, the ability to read, process and write more than 1000 channels per stream and support for EXR images. Back page from the D2 brochure.Ī major change took place when Foundry (then, The Foundry) productized Nuke in 2007. The front page of a D2 brochure from NAB in 2005. That same year, Digital Domain started D2 Software with the aim of developing and selling Nuke and other software it meant, of course, that Nuke became available to the public. In 2002, Nuke was recognized with an Academy Award for Scientific and Technical achievement (Academy Plaque) awarded to Bill Spitzak, Paul Van Camp, Jonathan Egstad, and Price Pethel.
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